18.12.09

even more...






Spent alot of time tweaking things: I'm using the automatic mode for Final Gathering (softimage 2010)...
Scene File (current) forum thread
Render Options
  • Number of rays, points
  • played with sampling contrast a bit
  • changed the maximum sample normal deviation
  • started to freeze the map, render then render faster
  • picked up (on xsibase_user"maxsi77") Kobayashi's addon for Physical Sun/Sky with Photo Exposure
  • started rendering at a much lower Anti-Aliasing
  • Played with Sample Filtering (Framebuffer tab) Gauss/Mitchell _back to Triangle, Filter Size 1-4
  • Shadows, currently segmented
Physical Sun/Sky/Photographic Exposure
  • Adjusted the multiplier value (drastically different values, with Kobayashi's Addon {.01-1})
  • Thinking that at some point I should add some "Haze"
  • Have to bump up the samples for the light. Should get a crisper image.
Portal Lights

  • Three Light Boxes
  • Visibility on (was getting an error that the lights had to be VISIBLE)
  • Added an exponential falloff to the Portal light
  • bumped samples up to 5,5 (area tab)
  • Shadows on umbra 0
using the mia architectural shaders for the room -standard grey-subtle blue for the windows
  • Indirect Illumination Tab__ adjusted repeatedly the Radiance, Ray Multiplier, and Additional Multiplier settings.
Last Render done::



Extra::

A typical session

23.11.09

alternate project



I'm trying my hand at arch-viz.

nice room I saw, here's a try at modeling it.

this is after about a month of work here and there.
... some things to mention are: its very difficult to place and create the moldings because of the angles in this model, the lighting shown is without any lighting enhancements although it took a good 5 minutes to render.

I am pleased with the progress on the moldings so far, and the room is beginning to look complete.