I've got a skeleton I'm using for the character that is effectively an X, if you look at previous posts you will see that a certain behavior is inherent with this skeleton. I now think that this is not a effective means to animate the character. Although it gives me a walk that I want the lean or bend is not right.
I could use two separate skeletons for the two separate behaviors, but this seems cumbersome and might be evident when viewing.
I can't think of another framework to use.
7.9.08
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