Showing posts with label problems. Show all posts
Showing posts with label problems. Show all posts

2.10.11








lots to talk about, some progress; about the setup I mentioned in the previous post, here is a texture decal render.




The concept is to have two or three planes orthogonal to their respective face on the object to model. In this way you can place reference images on the planes as a texture. You can then orbit around the object with the reference images and align them much easier.


On another note; the issue with importing and exporting seems to be coming along well...
these images are the imported obj mesh, this seems to be a good format for the export/import scenario. It seems to be a very common format ( I think it is a 'lightwave' obj). Regardless it seems to be common.


Aside from that, we have, at the top of the post, images of the base mesh (un-sub-dee'd). Five of them.

All and all coming along well...

7.9.08

X skeleton

I've got a skeleton I'm using for the character that is effectively an X, if you look at previous posts you will see that a certain behavior is inherent with this skeleton. I now think that this is not a effective means to animate the character. Although it gives me a walk that I want the lean or bend is not right.


I could use two separate skeletons for the two separate behaviors, but this seems cumbersome and might be evident when viewing.

I can't think of another framework to use.