Showing posts with label cell phone. Show all posts
Showing posts with label cell phone. Show all posts

17.10.11

new work

More...
a clay rotation and another high res- one.

This project appears to be drawing to a close.

Clay render loop from acorn on Vimeo.


stuff to mention.. another time, I'll post the other render too then.








3.10.11

~progress~


clean render... still some problems, this morning.

2.10.11








lots to talk about, some progress; about the setup I mentioned in the previous post, here is a texture decal render.




The concept is to have two or three planes orthogonal to their respective face on the object to model. In this way you can place reference images on the planes as a texture. You can then orbit around the object with the reference images and align them much easier.


On another note; the issue with importing and exporting seems to be coming along well...
these images are the imported obj mesh, this seems to be a good format for the export/import scenario. It seems to be a very common format ( I think it is a 'lightwave' obj). Regardless it seems to be common.


Aside from that, we have, at the top of the post, images of the base mesh (un-sub-dee'd). Five of them.

All and all coming along well...

29.9.11

from scratch


more work.... started from scratch again.
Rather than use the rotoscope method I used crossing planes ( will post later).
Anyway, I got better results for the holes and such but I am still getting errors.



More to mention but I am tired.

23.9.11

some rough materials

UPDATE


...................................................................................................................

did some more cleanup and refinement of the mesh, working out the kinks of measuring in real-->3d, used an image to get the primary size and shape and now measuring (with a vernier caliper) to get the size of the phone.

The silver trim is made with a incidence in the shiny port of a modified phong shader (preset manager - a grey plastic). The black plastic on the bottom is made with the same material I used for the buttons. I modeled the ridges in the middle button,
rather than try to do them with a texture/bump map, although I think I will do that for the rest of the rough/textured surfaces on the phone.

20.9.11

more phone


another bit of update. :>


more work, got close to finished with the keypad.

19.9.11

cell phone --current

more work on my current cell phone, getting better

This took me about today to build...
I struggled with the holes and hard edged deformations. This is at Geometry Approximation; render level 2, no automatic discontinuity*. I read in the manual that it is more efficient. Not sure why but, to me, it seems obvious that if its always smooth it will be better.

22.3.11

some stuff -- getting more prof. look


some work on the cell phone using new ideas/techiniques.
added name bitmap to the improved phone. The improvements have yet to be finalized by welding together so there is a clear seam. Altogether though I feel better about this process.

17.10.10

cell

Hidden line for the previous post,



16.10.10

Back to the cell phone

I returned to a project that I have worked on multiple times in the past, each time I think I improve... I might finish this time.

Render: Image preview, soft 2011, 3 lights (2 point, 1 infinte) ambient occlusion on the phong ambient port ( main body) and lambert ambient port ( lens backdrop)



for reference::
post on si-community.com
http://www.si-community.com/community/viewtopic.php?f=24&t=496&p=6800&e=6800

6.3.10

26.2.10

Cell Phone

I have decided to return to the cell phone project I had been working on some time ago:

here are some images,