Showing posts with label hidden line. Show all posts
Showing posts with label hidden line. Show all posts

26.9.11

~progress?

continuing with the revamped phone, I've gotten further with this one than the previous one although there are some issues with rounding that I don't want. I have watched a video of someone
modeling a phone where they controlled the 'tightness' of the edges with additional edges. This is what I have been trying to do. BUT; they where working in MAX and this is softimage.


I think that in softimage, it is preferable to use hard
edges with "mark hard edges", but I want to
export this to various formats for turbosquid...
so I am trying to make the model as simple and portable as possible.

23.9.11

some rough materials

UPDATE


...................................................................................................................

did some more cleanup and refinement of the mesh, working out the kinks of measuring in real-->3d, used an image to get the primary size and shape and now measuring (with a vernier caliper) to get the size of the phone.

The silver trim is made with a incidence in the shiny port of a modified phong shader (preset manager - a grey plastic). The black plastic on the bottom is made with the same material I used for the buttons. I modeled the ridges in the middle button,
rather than try to do them with a texture/bump map, although I think I will do that for the rest of the rough/textured surfaces on the phone.

16.3.11

can opener


More work on simple stuff, although I am getting better at making clean products, not to say meshes. So I parented all the parts and moved the centers with "modify object pivot" on. Had to put on "child compensation" because I had already parented the parts. To most people this would seem altogether trivial, although I am doing it cleaner and cleaner. This is vital to being able to sell a product without complaints,I think. To the left is a still from the capture(png) that I am uploading to youtube right now. In the image is an extra (what I'm calling the key of the can-opener) handle that is a subdivided version of the one that is actually on the can-opener.


Here's the video from YouTube,
http://www.youtube.com/watch?v=gCH4R4Bak9g


17.10.10

cell

Hidden line for the previous post,