Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

16.3.11

can opener


More work on simple stuff, although I am getting better at making clean products, not to say meshes. So I parented all the parts and moved the centers with "modify object pivot" on. Had to put on "child compensation" because I had already parented the parts. To most people this would seem altogether trivial, although I am doing it cleaner and cleaner. This is vital to being able to sell a product without complaints,I think. To the left is a still from the capture(png) that I am uploading to youtube right now. In the image is an extra (what I'm calling the key of the can-opener) handle that is a subdivided version of the one that is actually on the can-opener.


Here's the video from YouTube,
http://www.youtube.com/watch?v=gCH4R4Bak9g


1.5.10

12.11.08

New video

I've uploaded a new video, some things need to be changed but the lens flare is giving a nice effect to the bulb -which is what I was just working on...soon I will upload a final version.
I thought the lens flare works nicely as a glow, and I've found in the past that the glows give me trouble. One nice side effect is that the lens flare brightens the image so that (in the final) it will show the walls that I spent some time on, which otherwise would be hidden in shadow.

28.7.08

More..



Here is a new hand that I find more satisfactory. Rigged too.