I've uploaded a new video, some things need to be changed but the lens flare is giving a nice effect to the bulb -which is what I was just working on...soon I will upload a final version.
I thought the lens flare works nicely as a glow, and I've found in the past that the glows give me trouble. One nice side effect is that the lens flare brightens the image so that (in the final) it will show the walls that I spent some time on, which otherwise would be hidden in shadow.
Showing posts with label battery. Show all posts
Showing posts with label battery. Show all posts
2.10.08
New stuff


Been a while since I've been here. I havn't been working diligently on XSI, back to it now.
still working on the battery animation.
have some thoughts on the most recent renders -- some images from the sequence.
These images demonstrate the unfinished state of the animation, although they have some good things to them. Clearly I have to finish the floor because when the light goes Up, you can see everything. I don't like the way the back wall (in the long shot) shows up. The texture is alright and I think the original is a nice picture but...
So, I'm making some progress.
here is the video:
Rough (CS-->LS) from Arthur Dent on Vimeo.
17.8.08
trouble with texturing
I'm experiencing a problem right now with the texturing of this battery character. It seems that the textures on the side of the shape get a disproportionately large degree of
shadow, as shown in the examples below. The first example is a render region, the second is a screen shot, of the same object. The texture doesn't show up in the render region.
After some exploration I discovered that the issue might have something to do with implicit/explicit texturing.
*fixed the problem with some learning about basic lighting, see more recent posts.

After some exploration I discovered that the issue might have something to do with implicit/explicit texturing.
*fixed the problem with some learning about basic lighting, see more recent posts.
Subscribe to:
Posts (Atom)