Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

15.1.10



tried some new ideas with the room scene.
In the process of trying to figure out why the point light I added in one of the images isn't working.

17.8.08

trouble with texturing

I'm experiencing a problem right now with the texturing of this battery character. It seems that the textures on the side of the shape get a disproportionately large degree of shadow, as shown in the examples below. The first example is a render region, the second is a screen shot, of the same object. The texture doesn't show up in the render region.
After some exploration I discovered that the issue might have something to do with implicit/explicit texturing.



*fixed the problem with some learning about basic lighting, see more recent posts.