Showing posts with label analysis. Show all posts
Showing posts with label analysis. Show all posts

3.5.10

PYmateus----*hopper


more work on the grasshopper:
Doing the spikes on its back; These are
outlined in green in the Hidden Line Removal image to the right. I had to model these because they were too big to bump map. Then I unwrapped the mesh with the
Render>Property>Texture Project
ion> Unfold
set some things, actually no, I didn't set anything pressed unfold and opened up the texture editor. Did
Edit>Stamp UV Mesh

and then saved it as a targa (not sure if this makes a difference), opened it up in GIMP and proceeded to paint where the bumps were (below)
I then used the top of the two layers and applied it back to the back of the model. I'm sure there is a better way to do this.

2.10.08

New stuff



Been a while since I've been here. I havn't been working diligently on XSI, back to it now.

still working on the battery animation.

have some thoughts on the most recent renders -- some images from the sequence.


These images demonstrate the unfinished state of the animation, although they have some good things to them. Clearly I have to finish the floor because when the light goes Up, you can see everything. I don't like the way the back wall (in the long shot) shows up. The texture is alright and I think the original is a nice picture but...

So, I'm making some progress.


here is the video:


Rough (CS-->LS) from Arthur Dent on Vimeo.