Showing posts with label grasshopper. Show all posts
Showing posts with label grasshopper. Show all posts

21.2.11

PHYMATEUS wing...


Before and after shots, rather, beginning and close to end-
painted in GIMP, using paths to make the streaks or bands. Really like the way it came out, the image on the right is for comparison.


I then layered blue underneath for the contrasting stripes.

the next challenge is to get the stippling right; the subtle degradation of yellow into blue/green.
You can see the green wash in the above image that is the start of that coloration but I'm not sure how to achieve the look on the grasshopper.

19.2.11

PHYMATEUS nymph

Some progress on the grasshopper, a rotation
rendered in HD
some progress on the painting of the textures

8.5.10

More (wings)


worked some on the wings although they are hard to catch in the above image.


This is a nymph so the wings are not mature yet.
working on the 'root' of the wings now. the horn looking thing in the middle.




4.5.10

Progress

more work

MOre Abuse

Some images of the abuse I have perpetrated;

:: its a actually working






:: something of a diagram to describe the workflow










below:
current render

3.5.10

PYmateus----*hopper


more work on the grasshopper:
Doing the spikes on its back; These are
outlined in green in the Hidden Line Removal image to the right. I had to model these because they were too big to bump map. Then I unwrapped the mesh with the
Render>Property>Texture Project
ion> Unfold
set some things, actually no, I didn't set anything pressed unfold and opened up the texture editor. Did
Edit>Stamp UV Mesh

and then saved it as a targa (not sure if this makes a difference), opened it up in GIMP and proceeded to paint where the bumps were (below)
I then used the top of the two layers and applied it back to the back of the model. I'm sure there is a better way to do this.