3.5.10
PYmateus----*hopper
more work on the grasshopper:
Doing the spikes on its back; These are
outlined in green in the Hidden Line Removal image to the right. I had to model these because they were too big to bump map. Then I unwrapped the mesh with the
Render>Property>Texture Projection> Unfold
set some things, actually no, I didn't set anything pressed unfold and opened up the texture editor. Did
Edit>Stamp UV Mesh
and then saved it as a targa (not sure if this makes a difference), opened it up in GIMP and proceeded to paint where the bumps were (below)
I then used the top of the two layers and applied it back to the back of the model. I'm sure there is a better way to do this.
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