Showing posts with label turbosquid. Show all posts
Showing posts with label turbosquid. Show all posts

17.10.11

new work

More...
a clay rotation and another high res- one.

This project appears to be drawing to a close.

Clay render loop from acorn on Vimeo.


stuff to mention.. another time, I'll post the other render too then.








3.10.11

~progress~


clean render... still some problems, this morning.

22.3.11

some stuff -- getting more prof. look


some work on the cell phone using new ideas/techiniques.
added name bitmap to the improved phone. The improvements have yet to be finalized by welding together so there is a clear seam. Altogether though I feel better about this process.

16.3.11

can opener


More work on simple stuff, although I am getting better at making clean products, not to say meshes. So I parented all the parts and moved the centers with "modify object pivot" on. Had to put on "child compensation" because I had already parented the parts. To most people this would seem altogether trivial, although I am doing it cleaner and cleaner. This is vital to being able to sell a product without complaints,I think. To the left is a still from the capture(png) that I am uploading to youtube right now. In the image is an extra (what I'm calling the key of the can-opener) handle that is a subdivided version of the one that is actually on the can-opener.


Here's the video from YouTube,
http://www.youtube.com/watch?v=gCH4R4Bak9g


1.5.10

30.4.10

KNIFE-model


New work, on a knife I have,modeling it in the hopes that
I can put it up on turbosquid to sell.



the lighting is simple and probably incomplete,
I used one point light and one spot,


One ambient occlusion pass and one diffuse:
simple blinn material for the knife.

Still learning about maps and materials, have to FINISH this, maybe do some research.

-mE