UPDATE
...................................................................................................................
did some more cleanup and refinement of the mesh, working out the kinks of measuring in real-->3d, used an image to get the primary size and shape and now measuring (with a vernier caliper) to get the size of the phone.
The silver trim is made with a incidence in the shiny port of a modified phong shader (preset manager - a grey plastic). The black plastic on the bottom is made with the same material I used for the buttons. I modeled the ridges in the middle button,
rather than try to do them with a texture/bump map, although I think I will do that for the rest of the rough/textured surfaces on the phone.
23.9.11
some rough materials
Labels:
2011,
ambient occlusion,
cell phone,
hidden line,
render,
Rough,
sub d,
subdivision surfaces
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment