7.8.11

back to the vestibule

I've been working on the octagon room again, getting closer to finishing- much better at working with final gathering. Recently worked on the wood for the room.

a plank with the wood that I've been working on,


Looking at it as just a plank, I think it still needs some work, but in the room it was getting there.




The doors and moldings have supports and projections

Many things in this room are coming together... as I'm having some realizations about working on it. One thing I should mention is freezing the final gathering map ( the setting 'Only use FG points from file') under Map Settings. This allows you to render much faster. So I was under the delusion that I could apply the wood texture without a projection/support, and spent alot of time getting the wood to look right. Finally I put on a projection and support and the wood looked alot better. I was reluctant because of all the texture supports I would have in the scene, it would be messy.

I have yet to get into the details of the doors and put separate supports for the cross pieces as opposed to the vertical.


I have to say, the FG-Phys.Sun/Sky-PhotoExposure-arch_material combination is great lighting.


...

22.3.11

some stuff -- getting more prof. look


some work on the cell phone using new ideas/techiniques.
added name bitmap to the improved phone. The improvements have yet to be finalized by welding together so there is a clear seam. Altogether though I feel better about this process.

21.3.11

measuring in softimage ---

I found out a neat trick today.







to measure in softimage its as easy as;

getting two nulls, putting a distance constraint on one to the other,(press shift s {softimage interaction model}) open the camera visability options, turn on relations info... to change the distance with the transforms you need to press CnsComp (constraint compensation) and, obviously, you can snap the null although snapping is a bit awkward because you can only snap the null that has been constrained to.

I am using cm as the units because its base 10 and Si seems to have its measurements in base 10. Its easy enough, though, to get a conversion @ google: "inches to cm"
groooovy.