15.5.10

a pointless profusion of images



added stairwells, and lights in the atrium..
with physical sun/sky and the attenuation (exponent 2) the lights have to be absurdly bright (can you say ~300000 units) ---settling on 350000.
realistic light settings I suppose--speaking of which I should probably read something about this.





diversion

a variety of images of this growing building.




14.5.10

detour


checking back into past work

redid a project from BCC.

8.5.10

More (wings)


worked some on the wings although they are hard to catch in the above image.


This is a nymph so the wings are not mature yet.
working on the 'root' of the wings now. the horn looking thing in the middle.




6.5.10

More





worked on the pattern on the tail, not done.

working on the bump, created with procedural textures.

one thing I just noticed is that with this bump, the anti-aliasing has to be set quite high.

4.5.10

Progress

more work

MOre Abuse

Some images of the abuse I have perpetrated;

:: its a actually working






:: something of a diagram to describe the workflow










below:
current render

3.5.10

ABUSE of Softimage


speaking of abuse look at this mess I've made of the interface

PYmateus----*hopper


more work on the grasshopper:
Doing the spikes on its back; These are
outlined in green in the Hidden Line Removal image to the right. I had to model these because they were too big to bump map. Then I unwrapped the mesh with the
Render>Property>Texture Project
ion> Unfold
set some things, actually no, I didn't set anything pressed unfold and opened up the texture editor. Did
Edit>Stamp UV Mesh

and then saved it as a targa (not sure if this makes a difference), opened it up in GIMP and proceeded to paint where the bumps were (below)
I then used the top of the two layers and applied it back to the back of the model. I'm sure there is a better way to do this.

1.5.10