Working on the battery animation, have put together a short video with the basics- I think I'm going to add some parts where he tries multiple times to light the bulb, but other than that I can't think of anything else to add.
Been a while since I've been here. I havn't been working diligently on XSI, back to it now.
still working on the battery animation.
have some thoughts on the most recent renders -- some images from the sequence.
These images demonstrate the unfinished state of the animation, although they have some good things to them. Clearly I have to finish the floor because when the light goes Up, you can see everything. I don't like the way the back wall (in the long shot) shows up. The texture is alright and I think the original is a nice picture but...
I've got a skeleton I'm using for the character that is effectively an X, if you look at previous posts you will see that a certain behavior is inherent with this skeleton. I now think that this is not a effective means to animate the character. Although it gives me a walk that I want the lean or bend is not right.
I could use two separate skeletons for the two separate behaviors, but this seems cumbersome and might be evident when viewing.