7.9.08

X skeleton

I've got a skeleton I'm using for the character that is effectively an X, if you look at previous posts you will see that a certain behavior is inherent with this skeleton. I now think that this is not a effective means to animate the character. Although it gives me a walk that I want the lean or bend is not right.


I could use two separate skeletons for the two separate behaviors, but this seems cumbersome and might be evident when viewing.

I can't think of another framework to use.

25.8.08

quick post _ progress


quick render showing the texture on the back wall and the new
lighting rig.

17.8.08

trouble with texturing

I'm experiencing a problem right now with the texturing of this battery character. It seems that the textures on the side of the shape get a disproportionately large degree of shadow, as shown in the examples below. The first example is a render region, the second is a screen shot, of the same object. The texture doesn't show up in the render region.
After some exploration I discovered that the issue might have something to do with implicit/explicit texturing.



*fixed the problem with some learning about basic lighting, see more recent posts.