I've got a skeleton I'm using for the character that is effectively an X, if you look at previous posts you will see that a certain behavior is inherent with this skeleton. I now think that this is not a effective means to animate the character. Although it gives me a walk that I want the lean or bend is not right.
I could use two separate skeletons for the two separate behaviors, but this seems cumbersome and might be evident when viewing.
I can't think of another framework to use.
7.9.08
25.8.08
17.8.08
trouble with texturing
I'm experiencing a problem right now with the texturing of this battery character. It seems that the textures on the side of the shape get a disproportionately large degree of
shadow, as shown in the examples below. The first example is a render region, the second is a screen shot, of the same object. The texture doesn't show up in the render region.
After some exploration I discovered that the issue might have something to do with implicit/explicit texturing.
*fixed the problem with some learning about basic lighting, see more recent posts.
shadow, as shown in the examples below. The first example is a render region, the second is a screen shot, of the same object. The texture doesn't show up in the render region.After some exploration I discovered that the issue might have something to do with implicit/explicit texturing.
*fixed the problem with some learning about basic lighting, see more recent posts.
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