15.5.10
a pointless profusion of images
added stairwells, and lights in the atrium..
with physical sun/sky and the attenuation (exponent 2) the lights have to be absurdly bright (can you say ~300000 units) ---settling on 350000.
realistic light settings I suppose--speaking of which I should probably read something about this.
14.5.10
8.5.10
More (wings)
6.5.10
More
4.5.10
MOre Abuse
Some images of the abuse I have perpetrated;
:: its a actually working
:: something of a diagram to describe the workflow
below:
current render
:: its a actually working
:: something of a diagram to describe the workflow
below:
current render
Labels:
2010,
close,
grasshopper,
softimage.net,
status,
subdivision surfaces,
work
3.5.10
PYmateus----*hopper
more work on the grasshopper:
Doing the spikes on its back; These are
outlined in green in the Hidden Line Removal image to the right. I had to model these because they were too big to bump map. Then I unwrapped the mesh with the
Render>Property>Texture Projection> Unfold
set some things, actually no, I didn't set anything pressed unfold and opened up the texture editor. Did
Edit>Stamp UV Mesh
and then saved it as a targa (not sure if this makes a difference), opened it up in GIMP and proceeded to paint where the bumps were (below)
I then used the top of the two layers and applied it back to the back of the model. I'm sure there is a better way to do this.
1.5.10
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