3.5.10

PYmateus----*hopper


more work on the grasshopper:
Doing the spikes on its back; These are
outlined in green in the Hidden Line Removal image to the right. I had to model these because they were too big to bump map. Then I unwrapped the mesh with the
Render>Property>Texture Project
ion> Unfold
set some things, actually no, I didn't set anything pressed unfold and opened up the texture editor. Did
Edit>Stamp UV Mesh

and then saved it as a targa (not sure if this makes a difference), opened it up in GIMP and proceeded to paint where the bumps were (below)
I then used the top of the two layers and applied it back to the back of the model. I'm sure there is a better way to do this.

1.5.10

30.4.10

KNIFE-model


New work, on a knife I have,modeling it in the hopes that
I can put it up on turbosquid to sell.



the lighting is simple and probably incomplete,
I used one point light and one spot,


One ambient occlusion pass and one diffuse:
simple blinn material for the knife.

Still learning about maps and materials, have to FINISH this, maybe do some research.

-mE